![]() You can pick and choose either at any point in the game, as they’re always together, so there might be a character that refuses to speak to robots, so we shift to Tina, or possibly an item high above us, so we switch to Sam to get it, but never once can we use them as one. Not once do you need to make them work as a team. I also thought they missed a trick to use both Tina and Sam together. ![]() Also, in the harder version you don’t get the option of hints, but in the easier one, you can ask Sam what you should be doing, however the responses from him can be vary vague leaving still much to work out. There are 2 options to play this game, easy, and normal, and being the seasoned veteran of adventure games that I am, I obviously picked the hard route, but if I’d have picked the easier route, I would have had to option to use the hotspot finder that shines a faint light around these items. Every time I used the walkthrough, I always had an inkling about what I needed to do, but searched high and low for what I thought I might need, only to come out empty handed, so headed to the walkthrough to find out what I was doing was absolutely right, but the piece I needed was just lying in a dark room, amongst dark backgrounds, with no clear sign anything was there, or even worse, looking for a piece of rope, amongst a very heavily designed tree, full of vines. Here’s my main gripe of the game.Ī lot of the inventory you find is simply lying around, and some is camouflaged into the background too much. From start to finish I can’t think of a time where I truly struggled to think how to complete a puzzle, but I DID have to reach for a walkthrough no less than 4 times, and every single time it was because I hadn’t picked something up yet. The controls are straight forward, as we hover over an item, there's usually a look icon, a pick up icon, a use, or a combination of the three, and use the left mouse button to select. If we take a look at the game in terms of puzzles, we mainly use our inventory, some of which can be combined together. It’s a small bugbear but one that irked me somewhat. ![]() You can double click to make them run, and also double click off the screen to fast track to the next screen, but in smaller environments, like the apartment block, the camera angle is too tight to run across the entire floor, so you end up constantly stopping, then going. Tina and Sam always walk together and Sam seems to have a slightly slower walk. However, when we don’t have the map, it can be a slog. We often have to backtrack through several screens to perform what we need to to move the story forward, so in Neo Berlin, and in parts of Cyberspace we’re given a Map to fast-track. And there IS a lot of walking, maybe too much sometimes. Overall it took me 11 hours but like I said, a lot of that was just walking and looking. ![]()
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